The latest: I just got quoted at length in a news story about the company, Amplify, where until a month ago I wrote video games, and how it's ostensibly failing, and that the company is up for sale. I kind of don't believe it's failing -- not entirely -- except that our games have barely gone on sale (they're still not yet available to the public) and there hasn't really been time for anything to happen.
I'm kind of depressed and kind of surprised (almost everything I said about Amplify could basically be boiled down to: "They let us make amazing stuff and it sounds like they're going to pull the plug before anybody gets to see it"). And, unlike my quote, a lot of what we made wasn't even for the Amplify Tablet. I mean, the only game you can actually officially get of ours, Twelve a Dozen, is for your friendly neighborhood iPad.
The entire piece is here, if you want to read it. But hopefully I'll have something better for you to read very very soon.
And one thing that has nothing to do with Amplify: A website I co-founded and sort of semi-secretly co-run, Hevria, dedicated to finding creative folks within religious communities, is trying to raise money for new films and sites and programs. It's an unbelievably worthy cause, and if you've got a few extra bucks, it'd be awesome if you kicked some of it their way.