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Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, October 6, 2016

Touch Press Games Apparently Just Released 30 of My Video Games, Which Is Cool But Emotionally Confusing


You know those video games I worked on for 4 years? The company, Amplify, was jettisoned by News Corp. Steve Jobs' widow bought it. They turned into a new company called Touch Press, and they are finally releasing the first games today on the App Store.

Via EdSurge:
During its heyday, Amplify touted its orange tablets as the tool that would transform digital learning experiences in school. Yet the company’s most impressive offering may have been its games. The Brooklyn, N.Y.-based company invested more than $25 million to partner with talented developers who built 30 learning games covering math, science and English Language Arts.

Unless you were a reporter or play tester, however, it was hard to get your hands on them. Only one title was available in the consumer market. The rest required a school license sold by Amplify.

The fate of the games seemed in limbo in Sept. 2015 after News Corporation sold Amplify. But now they have found a new home. Today, Amplify announced that it is merging its games division—the team and its assets—with StoryToys, an Irish developer of children’s learning apps, into a new company: Touch Press.
It's weird. I haven't touched them in years, let alone played them or worked on them. I'm not sure what condition they're in or what other games they're going to release, or when -- hey, I didn't even know they were out until someone in the office forwarded me a forward from another forward.

But I'm glad. I'm really glad. Like one of my coworkers said, "This is like seeing your kid graduate high school after his mother took away your visitation rights for the last decade."

But, hey. Now they're on their own. And I can finally stand back and kvell.

[go here to play them - free, I think!]

Wednesday, April 2, 2014

Bad/Good/Bad

BAD: This morning, one kid refused to get dressed, just refused. I cajoled. I promised rewards. In the end, none of it worked and I had to throw a My Little Pony out the window. I am a horrible person. (I think it was even Twilight Sparkle. Like I said: horrible.)

GOOD: On the train the kids played one of the games I designed, and they were actually liking it, liking it a lot.

BAD: Dropped them off. Got on the subway. Was really hungry, and was going to snag a part of my lunch. Opened my bag and realized that same kid left her lunch in my bag. The train was coming in 7 minutes.

GOOD: Ran the distance. Bolted up the stairs, gave the kid her lunch. Was halfway back down the stairs when she called me back. I implored her, "Poppa really has to leave." She beckoned me again. I ran up. She thrust one hand in each of my pockets. "These are the blue crystals," she told me. "Just in case you run into any evil purple crystals on the train, you can make them better."

BAD: On the train, I realized I'd forgotten not only my notebook, but any sort of paper. I dug in my wallet. I found a Duane Reade receipt for a bag of chips I'd bought for a class party eons ago, and I had to continue my story on that.

GOOD: I continued my story. And I'd been plugged up on it all week. And now, in spite of (or maybe because of) forgetting my real notebook, it all came out.

matthue journal

Wednesday, January 22, 2014

Not Saying Nothing


matthue roth
hey! you keep coming up in conversation. you aren't headed this way anytime soon, are you?

Rob Auten
I should be in NYC most of Feb!

matthue roth
!!!!
we should hang out early in the month, then. because when later in the month comes, i will be, ahem, indisposed.

Rob Auten
What does that mean?

matthue roth
there will be a lot of family stuff and sleepless nights
how are you??

Rob Auten
Are you having another kid?

matthue roth
sorry for being obtuse. i'm being extra sensitive to evil-eye stuff because i am weird.

Rob Auten
You should practice being even MORE obtuse then; I had it figured out when you said you were, "ahem, indisposed."

matthue roth
i was being way more obtuse for 8 months!!! i'm glad you kept pushing though. it's good to be back on our game.

Thursday, May 2, 2013

About Those Games I've Been Working On...

You probably won't be going to the Games for Change conference -- it's a convention that brings together video games and positive social change -- but if you are, some of my posse will be making appearances and talking about some of the video games I've been writing. Here's part of the write-up for our presentation:
As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify Learning is producing an ambitious portfolio of digital games. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far. 
And here is what they're saying about the games. It's the most anyone has said (meaning, more than anything I've been allowed to say) about what they are.
Micro-Presentations from Game Developers:
  • Jesse Schell (Schell Games) – Lexica, an ELA Game World focused on getting students to read more. Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore.
  • Phil Stuart (Preloaded) – Storycards, a collectible card game featuring authors and characters from classic and modern literature. TyrAnt, a real-time strategy game of competing ant colonies.
  • Britt Meyers & Eli Weissman (High Line Games) – Education version ofW.E.L.D.E.R. (top selling iOS spelling game).
  • Ira Fay (Fay Games) – Tomes, a choose-your-own-adventure series featuring characters (and vocabulary) from classic literature.
  • Zach Barth (Zachtronics) – Metaboism, a pinball-style game about how plants and people get energy. Habitactics, a puzzle ecosystem game.
  • John Krajewski (Strange Loop) – SimCell, a game which enables sustained exploration of a human muscle cell.
 I've written anywhere from little tiny bits of some of these games to the entirety of others. Feel free to guess which are which. Not that I'll be able to tell you, but I want to know what you're thinking.

Thursday, March 7, 2013

Spoiler Alerts

Three big things which I should tell you about:

First, my new book My First Kafka was officially sent to the printers! That's still a long and complicated process which will take several months. But what it means is, I'm officially off the hook. I'll put up the cover next week (although if you're really curious, you can probably find it posted somewhere). You can also officially preorder it on IndieBound, B&N, and Amazon. If you do, let me know -- I'll sign it when I get a chance. And thank you.

amplify tablet

Second: The top-secret project I've been working on has been announced. On the front page of the New York Times, no less. That's about all I can say about that, but go here to read everything you could possibly want (and then Google around for even more).

And third, my colleague, good friend, and occasional couchsurfing host Rob Auten's own game, Gears of War Judgment, is coming out next week! He's been doing a ton of press, but I think this is probably the best interview I've seen. It's also really illuminating in regard to all the stuff I'm still not allowed to say.


Tuesday, February 19, 2013

Forget reality. I've got my new glasses.

So this weekend was IndieCade East, a video game convention for independent game-makers, and in line with my new job I got to go. Most of it was really wonderful, playing other people's games and stepping into their minds for a few minutes.

Tons of stuff I could tell you about if I remembered all the links, but the one that stands out right now is Gorogoa, a sort of puzzle game with amazing drawing work. You fit the pictures together and then they grow out of each other, and explaining too much is probably bad, but here's what it looks like, sometimes, anyway:


And then there was virtual reality. This is what I did. Essentially it's tiny TV monitors inside a set of goggles. The screen turns in time with you, which is uncannily accurate, and the suctiony power of the goggles sort of blinds out everything else. 

It's not THAT hi-tech, in spite of the concept, but it is surprisingly effective. I was shaking as I walked away, forgetting that in reality there were no climbing spires or castles. (Not in Queens, anyway.) Twelve-year-old me would be so pleased. So pleased and so jealous:


Tuesday, February 5, 2013

Me, in 24 hours

Can I say it again? I work at a dream job. Replace Donald Glover with me, and you can envision my office tomorrow afternoon:

Wednesday, July 11, 2012

The Scavenger Hunt Novel Is Underway

I had a reading last Thursday and Electric Literature was kind enough to write it up: "Roth has a charm about him that entices you, no matter your literary proclivities." They also gave me an award for Best Writerly Facial Expressions that I didn't even know what I was up for.

matthue roth reading

I read my story "The Ambush" (which was originally titled "Bombs over Breakfast," shout-out to my fave influencers) (I think I'm only shouting-out OutKast because Rabbi Fink did last week). It's a short story, and it features Jupiter from Losers, and it's also chapter 4 of this scavenger-hunt novel that I wrote.

Um. Let me explain. Last year, I wrote this book Enemies that I really liked, and my agent sort of didn't. It was conveniently already sliced into chapters, and so I've been publishing them as short stories. This marks the 5th (I think?) piece that's been published:

  1. Girl Jesus on the Inbound Train (in Truth & Dare)
  2. Are You Being Served? (in Apiary) (and it's online!)
  3. xxxxxx
  4. The Ambush (Let me reiterate: in Cornered)
  5. Jupiter Glazer Meets His Maker (in Mimaamakim)
Chapter 3 is going to be published, but it's on hiatus right now, and I probably shouldn't say where yet? But I think you'll like it.

And then there's a second half. I'll try to figure out how to get that to you guys, soon.

Tuesday, April 3, 2012

Is "Hunger Games" a Fairy Tale?

This article mostly talks about Hunger Games (which I like) (the book, not the movie) (not cause I'm anti-movie, but because I haven't figured out how to go to the movies for, like, a year) -- but the quote is about Cinderella. I've been working on video games lately, so in my brain, it's about that, too:

The real problem with fairy tales is that the protagonist never actually does anything to become a princess.  Forget about gerrymandering or slaying a dragon or poisoning her rivals: does she even get a pretty dress, go to the ball and seduce the prince?  Those may be anti-feminist actions, but at least they are actions.  No.  She is given two dresses, carried to the ball, and the Prince comes and findsher. Twice.  Her only direct and volitional action is to leave the ball at midnight, and even that isn't so much a choice as because of a threat. (1)  The clear problem with this isn't that girls will want to hold out for a Prince, but that it might foster the illusion their value is so innately high that even without pretty clothes or a sense of agency a Prince will come find them. Sleeping Beauty and Snow White are worse: they don't even have to bother to stay alive to get their Prince. 
(Thanks to C. Alexander for the link.)

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