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Showing posts with label amplify. Show all posts
Showing posts with label amplify. Show all posts

Thursday, October 6, 2016

Touch Press Games Apparently Just Released 30 of My Video Games, Which Is Cool But Emotionally Confusing


You know those video games I worked on for 4 years? The company, Amplify, was jettisoned by News Corp. Steve Jobs' widow bought it. They turned into a new company called Touch Press, and they are finally releasing the first games today on the App Store.

Via EdSurge:
During its heyday, Amplify touted its orange tablets as the tool that would transform digital learning experiences in school. Yet the company’s most impressive offering may have been its games. The Brooklyn, N.Y.-based company invested more than $25 million to partner with talented developers who built 30 learning games covering math, science and English Language Arts.

Unless you were a reporter or play tester, however, it was hard to get your hands on them. Only one title was available in the consumer market. The rest required a school license sold by Amplify.

The fate of the games seemed in limbo in Sept. 2015 after News Corporation sold Amplify. But now they have found a new home. Today, Amplify announced that it is merging its games division—the team and its assets—with StoryToys, an Irish developer of children’s learning apps, into a new company: Touch Press.
It's weird. I haven't touched them in years, let alone played them or worked on them. I'm not sure what condition they're in or what other games they're going to release, or when -- hey, I didn't even know they were out until someone in the office forwarded me a forward from another forward.

But I'm glad. I'm really glad. Like one of my coworkers said, "This is like seeing your kid graduate high school after his mother took away your visitation rights for the last decade."

But, hey. Now they're on their own. And I can finally stand back and kvell.

[go here to play them - free, I think!]

Wednesday, August 12, 2015

Amplify Is For Sale

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The latest: I just got quoted at length in a news story about the company, Amplify, where until a month ago I wrote video games, and how it's ostensibly failing, and that the company is up for sale. I kind of don't believe it's failing -- not entirely -- except that our games have barely gone on sale (they're still not yet available to the public) and there hasn't really been time for anything to happen.

I'm kind of depressed and kind of surprised (almost everything I said about Amplify could basically be boiled down to: "They let us make amazing stuff and it sounds like they're going to pull the plug before anybody gets to see it"). And, unlike my quote, a lot of what we made wasn't even for the Amplify Tablet. I mean, the only game you can actually officially get of ours, Twelve a Dozen, is for your friendly neighborhood iPad.

The entire piece is here, if you want to read it. But hopefully I'll have something better for you to read very very soon.

And one thing that has nothing to do with Amplify: A website I co-founded and sort of semi-secretly co-run, Hevria, dedicated to finding creative folks within religious communities, is trying to raise money for new films and sites and programs. It's an unbelievably worthy cause, and if you've got a few extra bucks, it'd be awesome if you kicked some of it their way.

Monday, September 30, 2013

What Rupert Murdoch Means to Me

Today, Forbes ran a really bizarre (and really nice) article about Amplify, the company I make video games for, and my relationship with Rupert Murdoch.

What We Can Learn From Rupert Murdoch, News Corp, And Amplify


...but most of the folks who work at Amplify are left-leaning liberals who wouldn’t do the work if it was about brainwashing kids into Murdoch clones.
lexicaPerhaps she wanted me to see her point embodied when she introduced me to Matthue Roth, one of Amplify’s head writers and game developers. I already knew a bit about Roth. His children’s book, My First Kafka, is one of my boys’ favorites. I’ve also read Roth’s novel, Never Mind The Goldbergs–a story about a teenaged girl who finds her foundation for countercultural rebellion in observant Judaism. The novel is a thought-provoking exploration of the relationship between orthodoxy, individuality, and conformity. Roth’s Amazon author page describes him as “a Hasidic author” and “slam poet,” hardly in resonance with the stereotypical view we may have of the News Corp lemming. (Come to think of it, Roth is hardly in resonance with the stereotypical view we have of anything).
Um, yep. A tremendous blushing and a tremulous shifting in my seat. But my boss just walked over and clapped me on the shoulder, so I am assuming everything is okay.

You can read the whole thing here, if you want to.

Thursday, May 2, 2013

About Those Games I've Been Working On...

You probably won't be going to the Games for Change conference -- it's a convention that brings together video games and positive social change -- but if you are, some of my posse will be making appearances and talking about some of the video games I've been writing. Here's part of the write-up for our presentation:
As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify Learning is producing an ambitious portfolio of digital games. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far. 
And here is what they're saying about the games. It's the most anyone has said (meaning, more than anything I've been allowed to say) about what they are.
Micro-Presentations from Game Developers:
  • Jesse Schell (Schell Games) – Lexica, an ELA Game World focused on getting students to read more. Mukashi Mukashi, a syntax and story-telling game based on Japanese folklore.
  • Phil Stuart (Preloaded) – Storycards, a collectible card game featuring authors and characters from classic and modern literature. TyrAnt, a real-time strategy game of competing ant colonies.
  • Britt Meyers & Eli Weissman (High Line Games) – Education version ofW.E.L.D.E.R. (top selling iOS spelling game).
  • Ira Fay (Fay Games) – Tomes, a choose-your-own-adventure series featuring characters (and vocabulary) from classic literature.
  • Zach Barth (Zachtronics) – Metaboism, a pinball-style game about how plants and people get energy. Habitactics, a puzzle ecosystem game.
  • John Krajewski (Strange Loop) – SimCell, a game which enables sustained exploration of a human muscle cell.
 I've written anywhere from little tiny bits of some of these games to the entirety of others. Feel free to guess which are which. Not that I'll be able to tell you, but I want to know what you're thinking.

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